Æsthe/tech:Tonik

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Archive for Graphics

Tropism: Commonwealth vs. Joshua Davis

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Architecture and its subsequent production are entering a new phase in the processes of its making. It is nothing new that architecture is always a few steps behind the other related design fields, simply because of its cost and multiplicities of coordination, as well as its direct degree of physical influence. Although I don’t think we would have it any other way, other art forms can provide a window into oblique directions we may find ourselves confronting in the years to come.

Commonwealth is an upstart firm based in NYC whose principals, Zoë Coombes and F. David Boira, have recently found themselves extending their expertise gleaned from an architectural based background into the realm of product design-as-art. Having carved for themselves a distinct working studio in Williamsburg, they have begun staging exhibitions which explore the possibilities that occur at the intersection of different design fields. This ongoing investigation goes beyond simply implementing qualities from the respective fields, but rather takes the expertise and stylistic dispositions of the participants and fuses them into a singular project that creates an experience beyond the capacity of what either party might produce individually.

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Tropism: Commonwealth vs. Joshua Davis is the most recent installment in these investigations. It is curated by Maxalot, and is currently on view at Espeis Gallery until July 22nd. A more in depth description of the show can be found here, but as an overview, Commonwealth contributed a vase design that moved from a 3D digital model in Maya, output and rapid-prototyped in SLA plastics to a positive resin form, and then cast and refined in porcelain. Graphic designer Joshua Davis, the shows second participant, wrote programs for generative graphics to uniquely conform to the vase’s topology. Moving from a vector file to a paint sheet, Davis’s graphics were output as ceramic paint and fired onto the digital-porcelain vases. Davis also generated new print work to serve as a backdrop for the vase installation.

The beauty in these works is partly a product of their process. Commonwealth has used the strides in digital manufacturing beyond just making possible the impossible, but have absorbed the inherencies within the media (specifically MEL scripts and Stereolithography) to make art which exploits those potentials. The result is truly a craftsmanship that exudes a degree of control and precision that I think we as designers are constantly searching for. It is a testament to what rigorous process can bring to form, style and material.

Have a gander.

Product Design | www.commonwealth.nu
Graphic Design | www.joshuadavis.com
Curation | www.maxalot.com
Gallery | www.espeis.nu

Flickr Sets | Commonwealth
Flickr Sets | Joshua Davis

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MS

Feeling Fine

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Have a look at this amazing collection of sites by Jonathan Harris which, in some form or another, act as a listening post on the web, filtering text, imagery and information that deals with feelings, love, hate, and a general world state. The amazing thing about this work is the idea that we can capture an unfathomable (and seemingly chaotic) amount of information, and put it into a package that illicits a kind of visual simplicity that shapes a new way we can think about the information presented. It reorganizes the data into something we can easily understand quickly, and operates the way good graphics always do. It is no easy task to represent a “feeling”, but Harris’ subtle use of color goes a long way.

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From the Metropolis article here.

Harris’ work defines a profound new kind of information design: it whittles down the world’s 70 million Web sites and blogs into a framed image of humanity. And it does it live, continuously, and autonomously. Architects and designers have experimented with computational design, letting a computer run through a spectrum of possibilities within a given set of parameters. But Harris’s creations are different: rather than static buildings, magazine covers, or shopping bags, they are constantly changing artistic responses to a constantly changing world. By using the Web as both site and material, they offer a way of seeing rather than merely being a sight…material of experience has changed. The old rituals of memory—photographs, scrapbooks, diaries, letters—have moved onto the Web, opening them up for a new kind of analysis.

Wordcount

Love-Lines

We Feel Fine

Phylotaxis

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Photosynth

Photosynth

There are a few times when something comes along and kicks you in the ass, and you say, “man, that’s truly amazing.” (See: live child birth, Rocky IV, etc.) Although perhaps, not in the same tier as live child birth, Microsoft Live Labs has been developing an application called Photosynth, which “takes a large collection of photos of a place or an object, analyzes them for similarities, and displays them in a reconstructed three-dimensional space.” It is more or less a hijacked, 3D version of all those sweet collage panoramas you made from site visits with your 35mm, only now each picture is given a point value in space, and you can move through it as if you were there. If the simultaneity of speed and quality can be maintained (each picture is able to be zoomed in on for progressively higher resolutions), then this is bang-up.

Quite incredible, and I think the potential implications are fairly evident as to what this could mean for the ways photos are used and spaces visualized. As architects, I think also far reaching, not only in terms of the documentation of existing space, but virtual space through renderings.

Czech out the demo here, and the TED talk below…

MS

Mappagram

“Functional visualizations are more than innovative statistical analyses and computational algorithms. They must make sense to the user and require a visual language system that uses colour, shape, line, hierarchy and composition to communicate clearly and appropriately, much like the alphabetic and character-based languages used worldwide between humans.”

Matt Woolman
Digital Information Graphics

Edge Bundles

Image: Danny Holten, Heirarchical Edge Bundles 2006

Diagram: A simplified and structured visual representation of concepts, ideas, constructions, relations, statistical data, anatomy etc used in all aspects of human activities to visualize and clarify the topic.

Map: A graphic that facilitates a spatial understanding of things, concepts, conditions, processes, or events in the human world.

As information is increasingly more readily at our finger-tips, we have begun to value the ability to convey ideas as opposed to simply conveying information. Can ideas tactfully be directly linked to the actual information?

In terms of graphical representation, how are ideas being materialized? It would seem that age old methods of distillation and simplification, although still having a lot of value, are becoming insufficient. It would stand to reason that we would like to be able to take the simplicity of the formal diagram, as well as the clarity and objectivity from a mapped instance and combine them into something more; a graphic/strategy that would house not only hard, point for point data (without distillation) and an idealogic method for conveying the design intent. This would serve a number of purposes, it would retain the communicative properties that make these tools informative, perhaps shedding a new clarity on complex system, or creating a new understanding of an organization by percolating its different layers to the surface, but it would also serve as a lossless method to convert information into different media and dimension (2D to 3D, digital to physical, etc.), while still retaining the essence of the host.

Felix

Image: Felix HeinenData Visualisation of a Social Network,  March 2007

Resources:
Visual Complexity
Amaznode
ELSE/WHERE: Mapping

Pretty in Pink

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It was recently announced that Mecanoo architecten has won the design competition for the new National Performing Arts Centre. At 100,000 m2 the National Performing Arts Centre is to become the largest theatre complex in Taiwan. An important source of inspiration for Mecanoo’s building design were the existing banyan trees on location.

Banyans are trees that usually start life as a seedling growing on another tree (or on structures like buildings and bridges), where a fig-eating bird has deposited the seed. The roots descend over the trunk of the host, seeking out the soil below. Once they have rooted into this, the fig roots rapidly thicken and (become wooden). Where the fig roots cross each other they fuse, thus creating a lattice around the host tree trunk. The fig competes with its host for light, water and nutrients, while its roots prevent the host trunk from growing. Eventually the host dies and rots away, leaving the fig self supporting as an ordinary tree, but with a tubular lattice of lignified roots instead of a trunk.

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What’s most interesting to me, however, is the way the design is conveyed through the renderings. I think it is fair to say that we have seen a shift in architectural discourse and practice to preferencing the rendering as the most important drawing. While we still rely on orthographics and projections for literally realizing a design, we have come to recognize that as much as modernism was captured in the plan and PoMo in the isometric drawing, we have begun to capture our projects’ essence through rendering. The caveat in this is the degree to which the client becomes attached to specifics within the rendering due to the degree of realism, which is why the Mecanoo drawings presented here are so deft in the was they are deployed. Not only does the pink convey to us vague references about banyan foliage, but also interior experience, and the potentials therein. It does so through a combination of realism and abstraction that leaves room for development, yet a place to return to when honing the project.

MS

Update: Per the previous comments, I found some great animations on YouTube:



Building Almaty: Republic Square Competition

 

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Recently there has been an extreme interest in place-making for a remote corner of the world in Kazakhstan (as documented here). Almaty, once the capital of Kazakhstan, still remains its financial and cultural hub. A number of international competitions have recently been sponsored to develop a new financial and cultural district in the southeastern part of the city. Among these, one competition in particular was to design a new mixed use development (consisting of high end residences, a luxury hotel, office and retail spaces) adjacent to the most significant civic space in the city, Republic Square. Remnants of Soviet occupation still reverberate through the city, and the undercurrent for this (and all) of the competitions seems be revealing an image of the city and culture that has always been there, but never focused.

The question is how to do this in light of embracing some of the progressive measures found in western architecture, but keeping a strong tie to a cultural situation as the city moves forward with this vision.

Jury members for the competition were Hani Rashid, Michael Sorkin, Suha Ozkan, and Mohsen Mostafavi.

The competition participants were Eric Owen Moss Architects, Eisenman Architects, Zaha Hadid Architects, and a team of E/Ye Design & NBBJ. The following were the entries, minus the Eisenman scheme, which I can’t find images of. The Hadid and EOM schemes were recently exhibited at SCI-Arc in February. Blurbs can be found on the school’s website.

The E/Ye Design + NBBJ scheme specifically deals with the relationship of the built and the landscape, and exploits the spaces left between as a direct outcropping of the dichotomies created by a true “mixed use” program. Check out the images - commentary welcome…

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Eric Owen Moss, Architects

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Zaha Hadid Architects

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Greyscape

NBBJ + E/Ye Design

Model

MS

Collective Individuality

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What happens when groups of people come together to design a project, each wearing their own “black cape?”

How do we solidify, or more specifically aestheticize an architectural project that objectively wants to be of one persons hand, but fundamentally needs to have input from groups of individuals?

We are forced to broach this topic as our field and consultants become inherently more collective in nature, and projects become larger and more complex. Solutions can’t be pinned back to one “big idea”, but flounder if not given some type of criteria to fall back on. We consistently look for the big idea (conceptually), but quickly realize that we can’t really articulate it without a 5 minute monologue, and consequently are embarrassed that projects addressing multiple scales, economies, and other vectors can’t be tied up with a single bow. Why?

The benefit of the big idea is that it gives us a way to collectively solve a design problem, but it is too broad and non specific.  But who comes up with the big idea? One person? What if it sucks? It is an exclusive, rather than inclusive practice of problem solving, and one that leaves too much wiggle room when the rubber meets the road. Complex problems have a need to be resolved as sets of organizations in concert with one another. How we strategize and delegate those parameters, under the umbrella of a fluid and evolving attitude relative the project, can be a better way of approaching design problem that would accommodate multiple mindsets.

Some thought has gone into what that process could potentially look like, and put into a graphic format, but it is still is in flux to a certain degree. See what you think…

MS

Conceptual Pipeline

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Death By Architecture

After a long hiatus, Death By Architecture, the resource for architectural competition information has come back with a new look and strategy. The most impressive portion of the site aims to warn potential participants of impending registration and submission deadlines via an Edward Tuftean style dynamic calendar. Get it in the bookmarks…

MS