Æsthe/tech:Tonik

Building | Beauty | Consuming | Image

Archive for Visualization

KRob 2011

For those familiar with the annual Ken Roberts Memorial Delineation Competition, check out this years Best in Show. All show both the breadth and depth of architectural visualization, and the extents to which it has evolved. I think there is something in here for everyone.

These are some that caught my eye. The entire list of winners and finalists can be seen at the competition website.

Enjoy

MS

http://www.krobarch.com

 

Beijing House II

This project via Archinect this morning by Yaohua Wang for best thesis 2010 at Sci Arc. Occassionally one comes across imagery that represents a project unlike something seen before (personally) – this is one of those times.

These are compact, and efficient images that seem to convey the object as a physical model rather than a a moody experience. Well crafted and nuanced.

Neil Denari is smiling somewhere.

MS

Amplified Representation

The question of representation for me has always been one of great interest in its relevance to architecture. This topic has been exhausted in most instances with methods and techniques of representation ranging from technical drawing, digital rendering, watercolor, photography, or all of the above. We can, however, draw a line in the sand between those works which use a representational technique simply as illustrative of an idea, and a means to communicate the dimension and material of the architecture, versus those works who employ representation as implicit in part or whole of the concept. In the former, the art form and craft of the representational technique is distinct from the idea conveyed in the architecture, whereas in the latter the two are synthetic.

Historically, projects and architects who engage in this discussion are too numerous name – some recent / not-so-recent standouts for me are representations of projects from Morphosis and Wes Jones, to Ali Rahim and Hernan Diaz Alonso. All have a common thread, and are able to create compelling and communicative representation while still maintaining the semblance of a larger message and atmosphere.

Most recently, as architecture always seems to be the slowest to adopt lessons from other media, there has been a surge in what could be called amplified representation. This technique, rather than use reality as an unattainable benchmark, uses reality as a backdrop to amplify the subject (or visa versa), and a way to ground the absurd in something familiar. In effect, this tends to heighten the affect of both – as one registers each one against the other.

Three examples that come to mind may be familiar. The Amazing World of Gumball on the Cartoon Network has to be one of the most visually compelling pieces of TV I have seen in a while – not because of the content (although cute), but because of the visuals, which for me, steal the show. Here, cartoon characters are not just overlaid onto real backdrops, they are embedded in them. Materials reflect and characters cast shadows. The visual mood of the scene is translated to the characters through light and camera effects, all of which creates a surreal and incredibly compelling environment. Even the characters themselves begin to take on a vintage visual undertone which I never tire of.

While I don’t fancy myself an expert on comic art (read: nerds don’t kill me), I have always had an incredible appreciation for the methods and conventions of the craft. What comics lack is motion, and as such, they rely on the distortion and amplification of the subjects through representation to convey movement, action and atmosphere. Again, artists use familiarity to underscore the exaggerated, super-human characteristics of the subjects.

For instance, we know what our own legs look like, and we also know that they don’t ever appear backlit, menacingly bent, with a superfluous amount of muscles. Put together these are illustrative the subject, but are also synthetic to the very core idea of the comic – making still pictures move.

300, a movie out for long while now, also employs a different technique to achieve a similar end. Having begun as a comic, the director made painstaking steps to recreate scenes in the comic. However, as the comic was rooted in reality, but did not adhere to it’s rules, we find that making that leap required significant shaping of atmosphere, mood, physique, and physical environment by Zack Snyder.

Here, color is altered, contrast is elevated, action is subject to time changes – all in service of elevating or amplifying the subject to convey the aggression and moodiness of the story. Interestingly enough, the movie actually tried to slow the action in scenes to capture the still imagery conveyed by the comic.

While just a few examples it will be interesting moving forward to see how this type of technique will continue to trickle into architecture more convincingly than a SketchUp model Photoshopped into a street photo, as a way to underscore an larger concept.

MS

Space Planning w/ Real Time Physics

Colleague Marc Syp has been working on a real time space planning tool using Spring Dynamics in Grasshopper. I had the privilege to have a cameo as well. Check it out after Marc’s description below.

This is a preview of a parametric conceptual design tool for architectural practice that I have been developing at NBBJ. I wanted to develop a system that allows designers to quickly organize and understand complex architectural programmes in three dimensions.

It is an advancement of the traditional bubble diagram; it solves adjacency requirements automatically and suggests planimetric and sectional relationships. The resulting diagrams are not formal solutions; they are simply organizational diagrams with solved adjacencies and accurate required areas. The diagrams are raw materials, meant to be manipulated sculpturally, or even squeezed into a formal container.

Technical Information
The tool was created in the Grasshopper plug-in for Rhino. Custom components, written in VB.NET, read programme data directly from Excel into Grasshopper. The tool uses the Kangaroo engine for realtime spring dynamics simulation.

Vimeo Link in HD

MS

Nature by Numbers

A very interesting movie by Etérea Studios illustrating the connection between nature and it’s mathematical underpinnings (Fibonacci, Golden Ratio, Voronoi, Delaunay, etc.).

Fans of Donald in Mathmagic Land, rejoice.

MS

Tron Legacy

For those that didn’t have the pleasure of growing up when the original movie, Tron, was one of the most visually ambitious movies to date, you will absolutely have the pleasure of enjoying a follow-up film with an equally ambitious style, the original set of actors, and a film-maker who has his roots in architecture. It is set for release in 2010.

While this might be old news to those that frequent Comic Con, I still think it’s relevant in the design community, mostly because I love to see how worlds get (re)interpreted and crafted within their respective media. This film specifically for me always ran style parallel to substance, thus Kosinski was a very compelling choice to helm the project. Kosinski was once half of KDLab, and has worked in varying capacities with Nike, Chevy, Lincoln, and Hummer amongst others. His style is refined, beautifully desaturated, and overtly architectural. If you’ve thought it might be a good idea to buy a Lincoln after you saw this commercial, you can thank Kosinski.

In any event, talking about the nuances of the actual film will remain pure speculation at this point, and I would run the risk of aggravating a much nerdier crowd than I with mis-hits about the history, plot, or specificities relative to character development. So for now I would say, enjoy the trailer and visuals. Be inspired.

http://www.josephkosinski.com/

http://www.flynnlives.com/

MS

Kalyx

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Engaging the right side of the brain is a liberating exercise, except most times it isn’t something we consciously do. Right-brained thinking is interesting in the sense that it is so unlike its counterpart, aka left-brained thinking, in that there isn’t necessarily work involved in getting from point A to point B. There isn’t an “I get it” or “I don’t get it”, but simply a range/depth of appreciation.

I think we would all be surprised at just how attune to visual phenomena we really are, and how much we can process simply by looking at an object, a space, a face, or an image.

I say that relevant to this project, only because I started with trying to indulge a right-brained urge, and ended up getting there in a pretty linear fashion.

Working on a project in Dubai, our project team found out that a good portion of the masonry in the city is actually cut and hewn coral deposits. Its combination of mass and porosity, as well as availability, had obvious benefits given the climate and region. Though the project pursued another direction, I kept finding new things relative to color, growth patterns, etc.

A project emerged simply by trying to follow the underlying geometric logic of a species of coral whose septa (walls) fuse together from polyp to polyp.  Simplicity follows two tracks; a simple thing + complex technique, or a simple technique to get a complex thing.

This employs the latter.

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I’ll probably post a more detailed description on my website shortly.

MS

 

Tease me, Seymour

An image of a competition entry I have been working on tentatively titled Kalyx.

More to follow…

MS

Bod-ecology

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For the love of flesh and bone, or part to whole relationships, an interactive spatial investigation of anatomy is available for free via the visible body. One is able to hide or ghost different body systems in layers down to highly specific arteries, bones or organs.

Note: The ability exists to use OpenGL vs. DirectX depending on your graphics card.

Pretty amazing.

http://www.visiblebody.com

MS

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Unitized

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Here is an image of a screen system I have been developing (rendered with a little 50’s newspaper panache) for a project that I have had the pleasure of helping out on. Pretty straight forward, I think the image speaks for itself, but simply put, the screen tries to achieve depth on a flat façade.

The ultimate goal is to accommodate the multiple scales and gradients of its locale (suburban Moscow) through the use of a panelized screen that can be manipulated to achieve varied effects textually and materially that may respond to program elements of the office behind it. As cost can never be overlooked the screen uses only one panel size, and the effect is achieved simply by spacing the panels differently on vertical struts that run the height of the curtain wall.

The buildings abut end-to-end such that the surface condition can both wrap the corner, and translate across from building to building.

I think all too often we associate “random paneling” with “interesting”, in lieu of actually taking advantage of inherent relationships.

All images copyright NBBJ, LLC 2007

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